Henry Kiem

Seattle, WA

Software engineer and solutions architect. At AWS I led the Cloud Game Development Toolkit, an open-source project used by game studios and independent developers. I also built the proof of concept behind the Perforce MCP server, which connects AI coding agents to P4 version control; Perforce productized and now maintains it.

I studied philosophy alongside computer engineering at Columbia. My interests run to AI development and the ethics around it, developer tooling, and cloud infrastructure.

Currently a Senior Consultant at Zeptta, working on cloud resilience and disaster recovery. Previously a Solutions Architect at AWS for Games. Full resume →

Featured Talk

Scaling Game Development Pipelines on AWS, UnrealFest 2024

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